AK Peters Ltd.
Fundamentals of computer graphics, 2d ed.
Suitable for one or two semesters, this textbook applies math to the generation of graphic images and introduces raster algorithms, transform tools, shading methods, ray tracing, and texture mapping. The second edition adds a bibliography and chapters on signal processing, curves, computer animation, graphics hardware, and tone reproduction written by contributors. (Annotation ©2006 Book News Inc. Portland, OR)
Graphics tools; the jgt editors' choice.
Guess we are not going to get by with a plucky attitude and an attractive set of colored pencils anymore. In this collection of articles from the journal of graphics tools we can find out why. With a variety of illustrations and examples, the contributors of these 32 essays give practical information on math and programming techniques (including several efficient shortcuts and a very interesting way of building a matrix to rotate one vector to another), polygon techniques, including a fast way to computer vertex normals from polygonal facets), simulation and collision detection, including computation of polyhedral mass properties and complex deformable models, ray tracing, rendering and shadowing, sampling and shading, and image processing, including a nifty way to produce night scenes. (Annotation ©2006 Book News Inc. Portland, OR)